Universal Software Principles

Universal Software is software that can be used natively on any device and guarantees universal reuse, extension, and maintenance. The four fundamental principles of universal software are: The software must run natively on any hardware, Operating System, and network (Environment Independence Principle). The software must allow reuse of complete or part functionality as modules to create new... Continue Reading →

Installing the Mvpc Visual Studio Add-in and Nuget Feed

Getting Involved with Mvpc The Mvpc reference libraries used by all developers in Ambidect are also available to invited partners and developers. If you are interested in working with the Mvpc libraries yourself or within your company drop me an email and we'll see if we can get you building cross-platform multi-device applications too. Using the... Continue Reading →

Async extension method wrappers

Asynchronous APIs are becoming more popular thanks in part to the focus on asynchronous user interface design requirements on platforms such as Windows Store Applications for Windows 8 and Windows RT. This attempt to change the way developers think about long or unpredictable operations is welcome and necessary as databases and files slowly migrate into... Continue Reading →

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